Course DescriptionOpenGL is a powerful software interface used to produce high-quality, computer- generated images and interactive applications using 2D and 3D objects and color bitmaps and images. In this course students learn the basics of platform-independent graphics programming using OpenGL. Topics include creating windows, rendering primitives, basic transformations, 3-D viewing and modeling, as well as an introduction to shading, lighting and texturing effects.
•What Is OpenGL?
•Steps to Building a Model
•A Bit of Code
•Additional OpenGL Libraries
•GLUT Display Callback
•Adding the OpenGL Libraries
•Preventing the Command Line
oDrawing a SquareoDrawing Strips
o3D Objects and Rotation
•OpenGl Function Calls
PrerequisitesExperience with a procedural programming language is required. Prior OpenGL experience is not required.
Duration3 Days | 6 Nights
Applies Towards the Following Certificates
- Introduction to Software Design and Engineering - OOAD and Programming Boeing Track : 60 Hour Certificate
*Academic Unit eligibility to be determined by college/university in which you are enrolled in a degree seeking program.